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Release Notes for 3/15/2017

~ yay ~, for Equestria!

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(#1) Napisano 16 mar 2017, o 02:11

Release Notes for 3/15/2017

[CSGO]

– Released Canals, available in all game modes.

– Visually upgraded the Phoenix Terrorist player model.

– Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.


[ AUDIO ]

– Improved performance when using HRTF.

– Fixed some cases where grenade sounds wouldn’t play when they should.


[ MISC ]

– Fixed teammate color problem when teammates select an invalid color.

– cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.

– cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.

– Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.

– Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.

– func_rotating objects no longer freeze and spam server console after rotating 1000 times


[ MAPS ]


Nuke:

– Thinned out corner when coming into hut from lobby, making it easier to peek into A site

– Bullets now do more damage when shot through walls in hut

– Raised rollup door in Mini, making it easier to see towards rafters

– Removed three boxes on top of blue container near garage

– Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)

– Made water outside the map deeper (Thanks hollandje!)


Cobblestone:

– Raised arch on CT side of long A


Italy:

– Fixed some boost exploits

– Railing on top of boost position near T bridge no longer blocks bullets


Cache:

– Various bug fixes




Źródło: http://blog.counter-strike.net/index.php/2017/03/18198/
PASSION! Już wkrótce :happymeat:
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