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Release Notes for 11/10/2015

Napisano: 11 lis 2015, o 02:47
autor: ~ yay ~, for Equestria!
Release Notes for 11/10/2015

[SOUND]

– Increased fidelity and weight of jump land sound.

– Landing sounds now play an additional sound depending on the surface.

– 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)

– New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.

— Concrete

— Wood

— Rubber

— Snow

— Glass

— Grass

— Mud

— Dirt

— Solid Metal

— Metal Grate

— Metal Chainlink

– Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.

– Minor volume mix adjustments

– (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)


[MISC]

– Awp now always un-zooms during reload animation

– Misc player animation CPU performance optimizations

– Overview icons can now be scaled with the convar mapoverview_icon_scale


[STEAM CONTROLLER]

– Game now requires Steam Client to be updated as of Oct 14 2015 or later.

– Added native support for the Steam Controller


[ DEDICATED SERVERS ]

– Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to

http://steamcommunity.com/dev/managegameservers




Źródło: http://blog.counter-strike.net/index.php/2015/11/13087/

Release Notes for 11/10/2015

Napisano: 11 lis 2015, o 15:46
autor: suchy_sth
W końcu coś ważnego z globala wrzuciłeś :D
Cytat:
– 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)

można z ulgą powiedzieć W KOŃCU !