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Release Notes for 6/9/2016

~ yay ~, for Equestria!

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(#1) Napisano 10 cze 2016, o 01:46

Release Notes for 6/9/2016

[MISC]

– Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.

– On Valve official servers, the current map will be excluded from the vote options at the end of a match.

– Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.

– Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.

– Fixed coin journal not being accessible from inventory UI.


[OSX/Linux]

– Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.


[SPECTATING]

– Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.

– Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.


[MAPS]


Cbble:

-Added stairs up to B site platform, giving CTs additional options for defending the site

-Updated trees with more accurate collision model

-Fixed rendering error on wall hole model used near bombsite A

-Fixed various bugs (Thanks csgobugtracker.com contributors!)

-Improved visibility from underpass to A site


Mirage:

-Fixed pixelwalk in CT spawn

-Fixed some small seethrough gaps in bombsite A

-Fixed small seethrough gap from Short to Mid

-Fixed grenadecollision on van in bombsite B

-Van now plays proper surface sounds when walking on it

-Stairs in palace and B apartments will now play correct surface sounds

-Fixed potential rendering error on wall hole model used in CT sniper position

-Fixed various bugs (Thanks csgobugtracker.com contributors!)


Cache:

-Minor bug fixes


Nuke:

-Added ladder to bombsite B target

-Top of bombsite B target now opaque

-Added short crate stack to CT outside

– Misc clip fixes


Collision model update:

-Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.

-Added more accurate collision model for barrels used in Overpass B site.




Źródło: http://blog.counter-strike.net/index.php/2016/06/14740/
PASSION! Już wkrótce :happymeat:
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